Peterson, Mark. Associate Professor
Graduate School | Human and Environmental Studies/Language Sciences |
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Undergraduate School | Language Sciences (Division of Cognitive and Information Sciences) |
Other Affiliation | |
Personal Page | Website |

Research areas | Computer-assisted language learning |
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Keywords | computer mediated communication, second language acquisition, virtual environments, digital games |
Themes | My current research explores learner behaviour in virtual environments and the potential of computer games as a means to facilitate second language acquisition. |
Major publications | Google scholar total citations, 3,555 Peterson, M. (in press). Simulation games in language learning and teaching. In L. McCallum & D. Tafazoli (Eds). The Palgrave Encyclopedia of Computer-Assisted Language Learning. Peterson, M., & Jabbari, N. (Eds.) (2024). Frontiers in technology-mediated language learning. Routledge. Li, K., & Peterson, M., Wang, Q., & Wang, H. (2024). Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning, 1-30. Peterson, M. (2023). Digital simulation games in CALL: a research review. Computer Assisted Language Learning, 36(5-6), 943-967. Jabbari, N., & Peterson, M. (2023). EFL gamers’ speaking performance in a massively multiplayer online role-playing game: a longitudinal mixed-methods case study. The Language Learning Journal, 51(4), 416-450. Peterson, M., &; Jabbari, N. (Eds.) (2022). Digital games in language learning: case studies and applications. Routledge. Li, K., Peterson, M., & Wan, J. (2022). Digital Gaming in the language classroom: students’ language performance, engagement and perception. International Journal of Computer-Assisted Language Learning and Teaching, 12(1), 1-25. Li, K., Peterson, M., & Wang, Q. (2021). Using community of inquiry to scaffold language learning in out-of-school gaming: a case study. International Journal of Game-Based Learning, 11(1), 31-52. Peterson, M., Yamazaki, K., & Thomas, M. (Eds.) (2021). Digital games and language learning: theory, development and implementation. Bloomsbury. Kruk, M., & Peterson, M. (Eds.) (2020). New technological applications for foreign and second language learning and teaching. IGI Global. Peterson, M., White, J., Mirzaei, M.S., & Wang, Q. (2020). A review of research on the application of digital games in foreign language education. In M.Kruk & M.Peterson (Eds.), New technological applications for foreign and second language learning and teaching (pp.69-92). IGI Global. |
Professional societies/Research and synergic activities | |
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Background | 2007 Associate professor, graduate school of human and environmental studies 2008 PhD in Linguistics (The University of Edinburgh) |